My last video review met with excellent reviews, so I'm going to charge ahead with another! In this post I review "Game Design with Will Wright," from a speech Mr. Wright gave at SD Forum in 2003. Even though the video and examples contained therein are a bit dated, the concepts shared in the video are timeless.
In this lecture, Will goes into detail about what it takes to achieve emergence in game design. Simply put, emergence refers to a paradoxical concept that arises when a system with a simple and straightforward ruleset and constraints can provide seemingly limitless opportunities for unique experiences. Will Wright is the king of emergence, creating franchises like SimCity and the Sims, which can be learned in a single day and yet can continue to surprise players with new experiences after months or years of play. This is a definate must-watch for anyone strategizing on ways to take their gameplay design to a higher level.
http://youtu.be/CdgQyq3hEPo
Showing posts with label creative games. Show all posts
Showing posts with label creative games. Show all posts
Monday, October 1, 2012
Wednesday, September 26, 2012
Video Review: Designing Original Games | Daniel Cook
I would like to try something new with this post. Previously I've shared my reviews on books useful to those in the video game industry, but I find myself watching a great deal more lectures in video than reading books. Starting with this post, I am going to share quick overviews and reviews of informational videos that I find around the web.
This first video review focuses on "Designing Original Games," a speech given by Spry Fox's Daniel Cook at Casual Connect 2012 in Seattle. I ran across this video as an embedded comment on an insightful post on Indiebits.com.
In this video, Daniel Cook shares tips and strategies for breaking genre paradigms and creating enitrely new game mechanics and systems. Daniel shares things that he and Spry Fox have done to train their minds to generate new ideas, rather than leaning on tried-and-true methods of player interaction. This video gave me insight into how to approach game design with an eye toward innovation and creativity from the start, rather than starting with a proven genre and adapting it to stand out.
Notable Byte: If you make a game in a standard genre, there will always be players who prefer your competitors' offerings. If you make something completely unique, every player will have to play your game for that specific experience.
http://youtu.be/f7DFuXDN29M
This first video review focuses on "Designing Original Games," a speech given by Spry Fox's Daniel Cook at Casual Connect 2012 in Seattle. I ran across this video as an embedded comment on an insightful post on Indiebits.com.
In this video, Daniel Cook shares tips and strategies for breaking genre paradigms and creating enitrely new game mechanics and systems. Daniel shares things that he and Spry Fox have done to train their minds to generate new ideas, rather than leaning on tried-and-true methods of player interaction. This video gave me insight into how to approach game design with an eye toward innovation and creativity from the start, rather than starting with a proven genre and adapting it to stand out.
Notable Byte: If you make a game in a standard genre, there will always be players who prefer your competitors' offerings. If you make something completely unique, every player will have to play your game for that specific experience.
http://youtu.be/f7DFuXDN29M
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